
Quality Education Fund Thematic Networks
Self-Directed Learning as a Strategy to Promote STEAM Education

Fight the virus together
Showcase of F.1 I.S. learning outcome: Student conceptual designs that can minimize the spread of Covid-19.Showcase of F.1 ICT learning outcome: Design and implement an Arduino social distancing alarm that can minimize the risk of epidemic spreading in the community. Showcase of F.1 student STEM projects in the Distance Measurement and Application Design Competition.
嘉諾撒聖瑪利書院

Room Escape Game in Maths with CoSpaces
Due to the pandemic, the STEM Day which was scheduled to be held at school in the afternoon was changed into a virtual games day. With the use of CoSpaces, all students were able to experience a room escape game in which they had to solve a series of math puzzles to win the game. STEM prefects were asked to brainstorm the theme and create a number of math puzzles for the game. Through a lot of meetings and training on CoSpaces, STEM prefects were able to consolidate the theme and the concept arts of every scene. Once they developed a basic understanding of the functions of CoSpaces, they spent over two months into the programming and the aesthetic part of the game.
嘉諾撒聖家書院
